Just a few days after the 1.2 update, Bethesda released the Skyrim patch 1.3. With this update, the company hopes to fix the game-breaking bugs and stability issues reported by players.
Perhaps due to pressure from players and big media sites like IGN (here and here), Bethesda released another patch. The last update was supposed to fix a slew of major bugs and glitches in the game but apparently, it didn't work for ALL players. The 1.2 patch even created new bugs according to some reports from players.
More stability and performance fixes in Skyrim patch 1.3 and more to go in the coming weeks. Why didn't Skyrim have these on day one? We could have been playing to the fullest from the start and we don't have to download patches one by one.
Skyrim 1.3 patchnotes/changelog:
- General stability improvements
- Optimize performance for Core 2 Duo CPUs (PC)
- Fixed Radiant Story incorrectly filling certain roles
- Fixed magic resistances not calculating properly
- Fixed issue with placing books on bookshelves inside player purchased homes
- Fixed dragon animation issues with saving and loading
- Fixed Y-look input to scale correctly with framerate
- We’re also planning on rolling out support for 4-Gigabyte Tuning (Large Address Aware) next week for our PC users. Stay tuned!
Update: Dec 21, 2011
A small, incremental update, Skyrim patch 1.3.10 for the PC adds support to 4 GB memory. This should make the game run more smoothly in PCs with bigger RAM.
Skyrim 1.3.10 patchnotes/changelog:
- Support for 4-Gigabyte Tuning (Large Address Aware)
- Fixed issue with accented characters not displaying properly at the end of a line
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